The winners of the 8th annual Serious Games Showcase & Challenge (Australasia) were announced at the Australasian Simulation Congress held on the Gold Coast on Wednesday 4 September.
Each year the showcase highlights the best Serious Games developed in Australia and New Zealand, providing a fantastic opportunity for national and international exposure among the simulation and gaming communities.
The winner from each category goes on to represent Australasia at the International Serious Games Showcase & Challenge Competition held at the I/ITSEC conference in Orlando, Florida later in the year, and $2500, generously provided by Simulation Australasia, to help them get there.
After a record amount of entries, the winners were:
Indie Category (under $100,000) – Swibo Tilt by Swibo
This innovative game created by NZ based Swibo uses a mobile phone in a low cost balance board as a controller for a series of pc-based games to be used for physiotherapy.
myDRIVESCHOOL uses a steering wheel, pedals and VR or monitors to teach learner drivers how to drive in a safe and engaging environment. Developed by 22 series racing creators GOATi Entertainment for Lisa Skaife and myDRIVESCHOOL, this serious game achieved one of the highest scores in the history of the SGSCA.
We would like to congratulate the teams at Swibo, myDRIVESCHOOL and GOATi, and wish them the best of luck in Orlando!
The challenge continues next year – if you or anybody you know are making serious games, you can stay in touch by signing up to the mailing list at http://www.sganz.org.au, or following @seriousgamesanz on twitter.
Simulation Australasia are proud to announce the 2019 SGSCA finalists.
Tākaro is a game to teach young people to learn coding concepts and systems thinking through a hands-on, reactive environment.
myDRIVESCHOOL® is a combination of simulation, gaming & AI, delivered online (PC/laptop) in conjunction with a Logitech G29 steering wheel and pedal set, designed to teach in-cabin cognitive skills, hazard/spatial awareness and road safety to pre-learner drivers.
Swibo Tilt turns everyday balance training exercises into fun and exciting games to help you prevent or recover from injury and improve your balance.
Tali Train is a game-based training program of attention skills for both neurotypical and neurodiverse children between the ages of 3 and 8 years old. Children play four clinically validated games for 20 minutes per day for 5 days every week throughout a 5 week program.
Edith Cowan University
The Mass Casualty Triage simulation is a standalone application designed for tertiary paramedical science students which aims to provide students with an immersive and engaging experiential learning opportunity that may not otherwise be available.
Kuube delivers engaging and effective 3D interactive game-based training and competency assessment content to a workforce, for example workplace safety scenarios that focus on challenging users’ ability to find hazards, and then adequately assess the risk following a HIRAC methodology.