SGSCA – 2016

Simulation Australasia would like to congratulate the finalists and winners of the 2016 Serious Games Showcase & Challenge Australasia (SGSCA).


Proudly sponsored by Melbourne International Games Week by Creative Victoria and the Academy of Interactive Entertainment, SGSCA 2016 winners were announced on Wednesday 28 September 2016. Please click here to view the Press Release.



The Government/Industry SGSCA 2016 winner was ‘Cognify’ by Revelian. Cognify is the next generation of candidate assessment. It’s built on the foundations of traditional psychometrics, but capitalises on technology improvements and game design thinking to offer candidates a simply better assessment experience.
Winner of the Student/Indie category for SGSCA 2016 was ‘Evergreen’ by Siege Sloth Games. Evergreen is a zen single player game where you control the growth of a mythical tree with the goal of guiding and nurturing life throughout the history of Earth.


Simulation Australasia wish both Siege Sloth Games and Revelian luck in showcasing their submissions at the International Serious Games Showcase & Challenge as part of the I/ITSEC conference in Orlando, Florida (28 November – 2 December 2016).

SGSCA 2016 finalists were announced on 8 September 2016. Please click here to view the Finalists Press Release and click here to view the video highlighting the finalists’ entries.


Safe Environments is a simulation training and assessment application, with a focus on work health and safety (WHS) for in-facility and in-home care. It targets education addressing Australian National Safety Standards and provides a means for users to demonstrate application of knowledge and skills. Users engage in interactive 3D simulated training, practice, and assessment scenarios, completing training modules. Through playing the game, users experience competency based health & safety simulation training and assessment.
Animal Snap is an educational game for children that aims to aid in the learning of colour recognition and animals. Played on mobile devices with a forward facing camera, Animal Snap gets young children to explore their environment and “snap” different colours to fill in animal silhouettes. The benefit of this style of play is that children not only learn but it gets them off the couch and moving around and exploring their day-to-day world!
Bushfire Aware VR is a virtual reality exercise is designed to put the user in the role of managing bushfire scenarios, managing resources and keeping on top of communications to control and extinguish bushfire events. The user is placed in a 3D virtual landscape consisting of three small regional/rural towns surrounded by various scrub and forest areas. Users must observe and respond to communications from various sources relating to bushfire events; and then direct and manage resources in attempt to safely manage and put out bushfires.
Lauras has been developed to enhance psychology and counselling practice competence by providing improved teaching, learning, assessment and immediate feedback mechanisms.  The game engages serious games technology to deliver a stimulating and fun educational experience.  Students are entertained while learning in a manner which fosters the transfer of knowledge and skills to real world scenarios.
Robin is an educational game for those who have loved ones with chronic illnesses that result in fatigue or pain. You play as Robin, a person who has issues with fatigue that are yet to be diagnosed. You manage her activities in her apartment over a 3 day period, trying to balance different activities. Robin is designed to be a frustrating and somewhat sad game. It is inspired by Depression Quest and Bloom.