Serious games have one key aspect which drives their success – to impart knowledge while engaging the participant.
Serious games can highlight issues, improve education or explain/solve complex problems. These games communicate often difficult subjects through a unique medium in a way that is compelling, while creating awareness.
The Australasian round of the Serious Games Showcase & Challenge was launched in 2012 to highlight the talent from our region. It was the first time that the competition was run outside of the United States, as a regional qualifier for the annual I/ITSEC International Serious Games Showcase & Challenge event in Orlando, Florida. Today, it continues to introduce Australasian talent to the world stage.
Each year, there are two prize categories for the SGSCA:
– Student/Indie ($20 entry)
– Government/Industry ($250 entry)
The SGSCA provides a fantastic opportunity for national and international exposure among the simulation and IT communities.
Finalists are invited to showcase their games while attending the ASC, with the winner from each category awarded an entry, and $2,500 funding assistance, to present their game at the International Serious Games Showcase & Challenge Competition held at the I/ITSEC conference in Orlando, Florida (late November – early December each year), courtesy of Simulation Australasia.
Simulation Australasia are proud to announce the 2019 SGSCA finalists.
Tākaro is a game to teach young people to learn coding concepts and systems thinking through a hands-on, reactive environment.
myDRIVESCHOOL® is a combination of simulation, gaming & AI, delivered online (PC/laptop) in conjunction with a Logitech G29 steering wheel and pedal set, designed to teach in-cabin cognitive skills, hazard/spatial awareness and road safety to pre-learner drivers.
Swibo Tilt turns everyday balance training exercises into fun and exciting games to help you prevent or recover from injury and improve your balance.
Tali Train is a game-based training program of attention skills for both neurotypical and neurodiverse children between the ages of 3 and 8 years old. Children play four clinically validated games for 20 minutes per day for 5 days every week throughout a 5 week program.
VR Mass Casualty Triage
Edith Cowan University
The Mass Casualty Triage simulation is a standalone application designed for tertiary paramedical science students which aims to provide students with an immersive and engaging experiential learning opportunity that may not otherwise be available.
Kuube delivers engaging and effective 3D interactive game-based training and competency assessment content to a workforce, for example workplace safety scenarios that focus on challenging users’ ability to find hazards, and then adequately assess the risk following a HIRAC methodology.