Simulation Australasia, in association with the International Serious Games Showcase & Challenge, annually presents the Serious Games Showcase & Challenge (Australasia) at the Australasian Simulation Congress. The 6th annual SGSCA will be presented at ASC 2017.
“The Serious Games Showcase & Challenge allows us to see the diversity of the region’s games and simulation community, working together to solve real life problems in an entertaining, innovative and informative way.” Adrian Webb, Manager of Virtual Worlds, Australian Defence Simulation and Training Centre (ADSTC).
The SGSCA gives developers in Australia and New Zealand a chance to promote their talent on a national and international stage.
Simulation Australasia are pleased to officially announce the finalists for SGSCA 2017.
2017 promises to be the most exciting challenge we have seen, with entries taking a serious approach to everything from Aboriginal Australia to the International Space Station.
Finalists will showcase their games in the exhibition hall at the Australasian Simulation Congress, presenting them at a special Serious Games Showcase & Challenge session hosted by technology pioneer Mark Pesce on Wednesday August 30th.
Winners will receive instant entry and $2500 financial support to attend and display their game at the global Serious Games Showcase & Challenge held as part of I/ITSEC in Orlando, Florida, November 27th-December 1st 2017.
2017 INDUSTRY FINALISTS
The ‘Comprehensive Assessment’ game forms part of a Rural Generalist Nurse online learning program. The program aims to support and extend the clinical knowledge base and skills of registered nurses working as generalist nurses in rural or remote settings. The game was designed for new registered nurses but can be played by nurses who are more experienced. The learning in the game reinforces the necessity of taking a thorough and systematic approach to assessing and treating every patient that presents to a rural health facility. Medical Officers see the game as useful to inform doctors of the work and skill expected from rural nurses and to improve communication between the two professions.
Earthlight places the players into the role of an astronaut on board the International Space Station, giving them the chance to not only experience human spaceflight but also contribute to the journey in meaningful ways.
Opaque Space is currently working in collaboration with NASA HRL and other NASA facilities – and Earthlight is a platform more than a game or a singular experience. Assets from the game, ranging from the Earth model to task-driven puzzles, are being actively integrated at NASA JSC to augment existing efforts and programs.
University Sunshine Coast with Bondi Labs
Supporting Behaviours is an application that delivers competency based behaviour identification and intervention simulation training and assessment to those involved in the healthcare sector and has utility for institutional and community based home care settings. The application focuses on: behaviour identification; root cause analysis intervention and risk mitigation encompassing a variety of behaviours (e.g. aggression, anxiety, confusion/disorientation, self-harm, and withdrawal) that relate to certain conditions in the patients. Users are presented with dynamic scenarios based on client profiles.
2017 INDIE FINALISTS
Minda Fun With Feelings
Boxhead Productions for Minda Inc
Minda Fun With Feelings consists of three ‘mini games’; Peaceful Park, Marble Golf, and Target Your Feelings.
These games are drawn from a review of current literature and market research regarding mental health/ well being and adults with an intellectual disability. An understanding of our own emotions (education) and coping strategies (regulation) are important aspects of looking after our mental health. Adults living with ID are more likely to experience mental health concerns.
Bilbie Virtual Labs
Virtual Kamay is an authentic and historically accurate serious survival simulation that immerses the user into a virtual heritage based landscape. They are challenged to learn about the lives, language, cultural practices and heritage of Australia’s First Nations people, living around what is now known as Botany Bay.
Players learn what bush food to gather, what tools and weapons to craft, where to hunt animals, and how to make shelter, all whilst adhering to the teachings and wisdom of the Elders.
Valley General Hospital
Valley General Hospital is a digital environment for virtual simulation training for the health industry. Players are able to learn how to operate a life support device in a low risk and highly available environment.
A friendly voice will guide you through a simple scenario with true-to-life representations of hospital equipment and surroundings. With hands on experience, you will develop the skills of a trained health professional.
Serious games have one key aspect which drives their success – to impart knowledge while engaging the participant.
Serious games can highlight issues, improve education or explain/solve complex problems. These games communicate often difficult subjects through a unique medium in a way that is compelling, while creating awareness.
The Australasian round of the Serious Games Showcase & Challenge was launched in 2012 to highlight the talent from our region. It was the first time that the competition was run outside of the United States, as a regional qualifier for the annual I/ITSEC International Serious Games Showcase & Challenge event in Orlando, Florida. Today, it continues to introduce Australasian talent to the world stage.
Each year, there are two prize categories for the SGSCA:
The SGSCA provides a fantastic opportunity for national and international exposure among the simulation and IT communities. Finalists are invited to showcase their games while attending the ASC, with the winner from each category awarded an entry, and $2,500 funding assistance, to present their game at the International Serious Games Showcase & Challenge Competition held at the I/ITSEC conference in Orlando, Florida (late November – early December each year), courtesy of Simulation Australasia.